Neuromod | |
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Details | |
Function |
Upgrading |
Recycle Yield |
A Neuromod is an item that can be spent in Prey's abilities skill tree.
In-game description[]
A device invented by TranStar that modifies a subject's brain in order to impart new skills, knowledge, and paranormal abilities.
Neuromod tree[]
- Base Neuromods are available by default.
- Researched Neuromods become available after acquiring the Psychoscope during the Detour objective. Scanning Typhon organisms gradually unlocks more abilities in those trees.
Costs are stated below in "nm" (Neuromods).
Base Neuromods[]
Scientist[]
Physician I (1 nm) Medkit effectiveness increased to 150% |
Physician II (3 nm) Medkit effectiveness increased to 300%
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Necropsy (4 nm)
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Metabolic Boost (2 nm) Double duration of Well Fed bonus and health gained from Food and Drink.
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Hacking I (1 nm) Bypass Level-1 security measures. |
Hacking II (4 nm) Bypass Level-2 security measures. |
Hacking III (6 nm) Bypass Level-3 security measures. |
Hacking IV (8 nm) Bypass Level-4 security measures.
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Psionic Aptitude I (2 nm) Increases your psi pool to 150. Note: This tree only appears after acquiring the Psychoscope during the Detour mission. |
Psionic Aptitude II (3 nm) Increases your psi pool to 200. |
Psionic Aptitude III (5 nm) Increases your psi pool to 250.
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Neurostimulant I (2 nm) Increases the effectiveness of Psi Hypos by 50%. |
Neurostimulant II (3 nm) Increases the effectiveness of Psi Hypos by 100%.
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Psychotronics I (3 nm) Unlocks 2 additional Psychoscope Chipset slots. |
Psychotronics II (5 nm) Unlocks 2 additional Psychoscope Chipset slots. |
Psychotronics III (6 nm) Unlocks 2 additional Psychoscope Chipset slots.
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Engineer[]
Leverage I (1 nm) Lift heavy objects and throw them farther to damage enemies. |
Leverage II (4 nm) Lift even heavier objects and throw them farther to damage enemies. |
Leverage III (6 nm) Lift the heaviest objects and throw them farther to damage enemies. Can now force open unpowered doors.
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Repair I (1 nm) |
Repair II (4 nm) |
Repair III (8 nm) Fortify Turrets with Spare Parts so they are twice as resistant to damage. Further increases Spare Parts efficiency.
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Gunsmith I (4 nm) Use Weapon Upgrade Kits to upgrade weapons past Level 1. |
Gunsmith II (6 nm) Use Weapon Upgrade Kits to upgrade weapons fully.
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Suit Modification I (2 nm) Unlocks 15 additional inventory slots (for 60 total) and 2 additional suit Chipset slots. |
Suit Modification II (4 nm) Unlocks another 17 inventory slots (for 77 total) and 2 additional suit Chipset slots. |
Suit Modification III (6 nm) Unlocks a further 19 inventory slots (for 96 total) and 2 additional suit Chipset slots.
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Dismantle (3 nm) Break down inventory items into Spare Parts and loot destroyed Operators for Spare Parts.
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Materials Expert (3 nm) |
Lab Tech I (4 nm) Use Weapon Upgrade Kits to upgrade non-standard weapons beyond Level-1. |
Lab Tech II (6 nm) Use Weapon Upgrade Kits to upgrade non-standard weapons fully.
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Impact Calibration I (3 nm) Reduce stamina cost of Wrench attacks by 25%. |
Impact Calibration II (5 nm) Wrench attacks deal 50% more damage. |
Impact Calibration III (6 nm) Wrench attacks have a 50% chance of doing bonus damage.
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Security[]
Firearms I (4 nm) 120% weapon damage, 6% critical chance |
Firearms II (6 nm) 150% weapon damage, 10% critical chance
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Conditioning (1 nm) Increase health capacity to 115, stamina to 105. Run, sneak, climb, and sprint 5% faster. |
Toughness I (3 nm) Increase health capacity to 150. Natural life span increased by 25 years. |
Toughness II (5 nm) Increase health capacity to 200. Natural life span increased by 50 years. |
Toughness III (8 nm) Increase health capacity to 300. Natural life span increased by 75 years.
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Stamina I (3 nm) Increase stamina capacity to 125. |
Stamina II (5 nm) Increase stamina capacity to 150.
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Mobility I (3 nm) Run, sneak, climb, and sprint 25% faster. |
Mobility II (6 nm) Gain the ability to sprint with ludicrously speed and jump incredibly high.
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Combat Focus I (2 nm) Enter a state of Combat Focus for 10 seconds, in which time slows around you and actions cost 50% their normal stamina. |
Combat Focus II (5 nm) Combat Focus duration increased to 12 seconds, time slows less for you than your enemies, your attacks deal 110% damage, and actions cost 25% of their normal stamina. |
Combat Focus III (8 nm) Combat Focus duration increased to 15 seconds, time slows around you but you can move normally, your attacks deal 120% damage, and actions cost no stamina.
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Stealth I (2 nm) Enemies take longer to detect you when you are sneaking or crawling. |
Stealth II (5 nm) Walk or run without making noise. |
Stealth III (8 nm) Sprint without making noise.
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Sneak Attack I (4 nm) Do 200% damage to enemies while they are unaware of you. |
Sneak Attack II (6 nm) Do 250% damage to enemies while they are unaware of you.
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Researched Neuromods[]
Researched Neuromods, or Typhon Abilities, only become available after acquiring the Psychoscope during the Detour objective. Scanning Typhon organisms with the Psychoscope gradually unlocks more abilities in these trees. The abilities you unlock tend to mirror the abilities of the Typhon species you scan.
Most researched Neuromods cost psi to activate, with the exception of passive abilities (like resistance).
Important:
- Enabling two or more researched Neuromods causes Turrets to see you as a Typhon and target you. Hacking Turrets (requires Hacking II) can correct this.
- Enabling two researched Neuromods additionally causes you to be periodically "hunted" by a Nightmare. These hunts appear on-screen as mission objectives (The Nightmare Is Hunting You), along with a 3-minute countdown timer. To accomplish the objective, either kill the Nightmare, or evade it until the timer expires. The Nightmare hunter will not enter Morgan Yu's Office, which makes it a good place to wait out the timer if you can get there quickly.
Energy[]
Kinetic Blast I (3 nm) |
Kinetic Blast II (5 nm) |
Kinetic Blast III (5 nm)
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Lift Field I (2 nm) Manipulate gravity to create a column of upward force up to 7 meters tall that lasts 15 seconds and can trap enemies. Unlock by scanning: Poltergeist |
Lift Field II (5 nm)
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Electrostatic Burst I (3 nm) Create an electrostatic burst that deals up to 25 damage within 3 meters of the targeted area. Additionally, the burst disrupts electronic equipment, stuns robotic targets for 3 seconds, and stuns biological targets for 2 seconds. 25 PSI per use. Unlock by scanning: Voltaic Phantom, Technopath |
Electrostatic Burst II (5 nm) Burst deals up to 40 damage within 4 meters, stuns mechanical targets for 6 seconds, and biological targets for 4 seconds. 25 PSI per use. Unlock by scanning: Voltaic Phantom, Technopath |
Electrostatic Burst III (5 nm) Burst deals up to 55 damage within 5 meters, stuns mechanical targets for 9 seconds, and biological targets for 6 seconds.
25 PSI per use. Unlock by scanning: Voltaic Phantom, Technopath |
Electrostatic Resistance (2 nm) |
Electrostatic Absorption (4 nm)
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Superthermal I (3 nm) Create 1 trap of super-heated plasma that deals up to 75 fire damage within 3.5 meters when triggered. Organic enemies will continue to burn for several seconds. 35 PSI per use. Unlock by scanning: Thermal Phantom |
Superthermal II (5 nm) Create 2 traps at once. Damage increased to 100, damage radius to 4.5 meters. 35 PSI per use. Unlock by scanning: Thermal Phantom |
Superthermal III (5 nm) Create 3 traps at once. Damage increased to 125, damage radius to 5.5 meters.
35 PSI per use. Unlock by scanning: Thermal Phantom |
Thermal Resistance (2 nm) |
Thermal Absorption (4 nm)
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Morph[]
Mimic Matter I (2 nm) |
Mimic Matter II (4 nm) |
Mimic Matter III (5 nm)
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Regeneration I (3 nm) Regenerate up to 10 health immediately after taking damage. Unlock by scanning: Nightmare, Greater Mimic |
Regeneration II (5 nm)
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Phantom Shift I (2 nm) Rapidly change position up to 6 meters away and leave behind a double that fool enemies for 4 seconds. Unlock by scanning: Etheric Phantom |
Phantom Shift II (4 nm)
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Phantom Genesis I (4 nm) |
Phantom Genesis II (5 nm)
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Ether Resistance (1 nm) |
Ether Absorption (3 nm)
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Telepathy[]
Backlash I (3 nm) Create a shield for 20 seconds which prevents the next enemy attack from damaging you. Enemies that attack the shield are repelled. Unlock by scanning: Weavers |
Backlash II (5 nm) Create a shield for 20 seconds which prevents the next 2 enemy attacks from damaging you. Enemies that attack the shield are repelled. Unlock by scanning: Weavers |
Backlash III (8 nm) Create a shield for 20 seconds which prevents the next 3 enemy attacks from damaging you. Enemies that attack the shield are repelled.
Unlock by scanning: Weavers |
Fear Resistance (2 nm)
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Psychoshock I (3 nm) |
Psychoshock II (5 nm) |
Psychoshock III (5 nm)
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Mindjack I (2 nm) Force biological enemies to end hostilities and fight for you up to 20 seconds. Also frees humans from Typhon mind control. Unlock by scanning: Telepath, Homo sapiens (Mind-Controlled) |
Mindjack II (4 nm) |
Mindjack III (6 nm)
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Remote Manipulation I (2 nm) Use your mind to retrieve distant objects and interact with devices up to 10 meters away. Unlock by scanning: Poltergeist, Technopath |
Remote Manipulation II (3 nm) |
Remote Manipulation III (5 nm)
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Machine Mind I (2 nm) Force robotic enemies to end hostilities and fight for you for 30 seconds. Unlock by scanning: Corrupted Operator, Technopath |
Machine Mind II (3 nm) |
Machine Mind III (5 nm)
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